Janice Hardy is living a writer's dream.The second book in her YA fantasy series
Blue Fire is being published in October and she's hard at work on her third book in The Healing Wars series.But I'm going to let her tell you about her work:
Q:I'm so intrigued by your innovative story concept and your central idea of healing, pynvium, and the Healing League, then sort of turning healing upside down and inside out. Could you talk about your inspiration?
A:There's actually two parts to my inspiration. About seven or eight years ago I was trying to think up new twists to common fantasy ideas. I stumbled upon healing and realized that I'd rarely (if ever at that point) seen healing have consequences. It was usually a laying of hands and everyone was fine. I came up with a boy who accidentally healed when he touched people, drawing more and more pain into his body. The only way he could get rid of it was to give it to someone else. He gets discovered by evil pain merchants who want to use that pain as a weapon (I think they wanted to put it in a box of all things). This original idea developed into a really bad ten-page outline so I stuck it in a drawer and forgot all about it.
Jump ahead five years. I'm at the Surrey International Writers Conference pitching a fantasy novel and all the presenters were stressing originality and fresh ideas. I realized my novel wasn't any of those things (and mediocre to boot), so as soon as I got home I started looking in my old ideas file for something original. I came across that ten-page outline. It was still bad, but the idea of pain shifting really stuck with me. I started wondering what the darker side of healing might be. What if it had consequences? What if it could be evil? That started me world building, trying to imagine a culture based on healing and what it might be like. I came up with the idea of buying and selling pain, which naturally led to the mechanics of how someone would buy and sell pain. It would have to be portable and tangible, and it would need to be used for something (or why sell it). Metal seemed a great choice, as it fit those requirements and could be melted down and turned into other things. If you had healers, you'd need a place to train them, so the Healers' League developed from there.
Q:Can you discuss stakes and motivation in YA fiction. Why did you decide to put the protagonist's sister's life at stake in the story?
A:To be mean to Nya (grin). Stakes drive a protagonist, and the best stories result when those are personal and high. If the hero can just walk away without personal consequences, anything she does can feel contrived for plot. But when she HAS to act to save something important to her, it's more believable (and more gripping). I think YA is fantastic at this because YA stories are almost always personal. Teens can be very in the moment and they usually care about things deeply. They don't yet have the world experience to know what "can't" be done, so they approach problems in unique ways that can be quite effective. I find these traits lead to much better stories, which is why I love YA so much.
Tali was created for a few reasons. I wanted to give Nya that personal connection and stake, and orphaned sisters just felt right for the setting (a city crippled by a failed war for independence).You'd do anything to save your little sister when she's all you have left. Especially if you promised dead parents you'd watch out for her. I also liked having Tali be the Healer Nya never could be, so Nya always knew what she was missing. Sisters can have great and complex relationships, and you can love and hate them at the same time, which let me play with some fun inner conflicts.
Q:Since fantasy requires so much world building, how did you go about building Geveg? And why a tropical island?
A:I knew I wanted to do a canal city like Venice, but set on a lake instead of the ocean. I started researching the world's biggest lakes, because a city like that would need to be on a big lake. I picked Lake Victoria in Africa because it was huge and shallow, which made sense if you were building on it. Because I chose an African lake, it seemed fitting to use the climate and geography of the region for the story. I grew up in South Florida, so I know hot and humid, which made it easy to put myself there. It was also different, and I wanted to do something a little outside of the norm. The rest of the city developed as the story developed. I like to do a lot of research before I build any world, because the more real my foundation, the more real the world on it becomes. I change things to suit my story, but it makes it a lot easier when I use real things for the basics. I don't have to make up what the climate is like, or what grows there and what people eat. I have real details I can draw from as I need them.
Q:Although this is a medieval world, your dialogue and your protagonist's voice sound contemporary. Why did you make this choice?
A: I wanted Nya and her friends to sound like kids teens might meet on the street (minus the modern slang) so they'd be more relatable. The world isn't part of our world or history, just inspired by aspects of it, so if the characters sounded like they were from England, that would cast everything around them as "Medieval England" which I didn't want. That's one of the other reasons I did a tropical island, to counter that standard "default setting" for fantasy. I wanted the world to be its own world, with its own feel and sound. I also enjoy reading a contemporary-sounding voice, so I naturally write that way.
Q: I like that your protagonist Nya is a war orphan because it seems she's terribly vulnerable in her world. You prove this with your opening where we meet her stealing eggs because she's hungry. Can you talk more about creating vulnerable characters and characters with secrets?
A: I spent a lot of time coming up with that opening for those very reasons. I knew Nya had to do some not so nice things in the book, and it was critical that readers like and understand her from the start. She was just trying to survive, but she was a good person at heart. Showing all sides of that right away let the reader get to know her before I threw her into real danger. Vulnerabilities are so important to characters, because that's where you can take advantage of them and make them squirm. Characters who never make mistakes and never have to work hard to win are boring to me. I like to watch them struggle and see them earn their victory.
For Nya, a lot of her vulnerabilities came from the world building. Understanding her life let me figure out what she'd have to have learned to get by, and what might have scarred her in the past. I knew she was a war orphan, so I started thinking about what problems she'd face every day. No money, no job, always struggling to find food and work. To make things even harder, I decided the city was still under occupation by enemy forces, so she also had to deal with soldiers who don't treat the Gevegians very well. Getting by is even harder when you're constantly under threat of attack or imprisonment. I knew she had this ability (her pain shifting) she had to keep secret, so I naturally had to put her in situations where the good person in her wanted to use it to help others, even though it put her at risk. I think that's the key to vulnerable characters. You find their good traits and put them at odds with their flaws or secrets. They always want something, but trying to get it puts them in danger. Exposing those secrets is bad, with dangerous consequences. If it can touch on a personal fear as well, even better. Revealing Nya's secret would get her imprisoned (and worse as she finds out in the book), but she also made a promise to her mother never to use it or tell anyone about it. But it's also an ability that could solve her day to day problems, yet that would force her to do things she's morally opposed to. Everything has to have consequences, the more personal and dangerous the better.
Q: So often fantasy and science fiction writers have such big story concepts that they believe they need to write a trilogy. Could you comment on the pros and cons of writing a trilogy and getting them published? Did you land a 3-book deal with Harper Collins for your Healing Wars trilogy?
A: I blame the world building (grin). You put that much work into a world, you see so many possible stories and things that can happen. All worlds have troubles, and the better your world, the more likely it is to be fleshed out and real with all those inherent problems just waiting for your protagonist.
The Shifter was not planned as a trilogy. I had one book idea in mind when I started, but about halfway through the rough draft, I realized Nya's story was only part of a much larger problem. When I queried the book, I said the story could continue as a trilogy if it made the book more marketable (I was fine either way). From a purely business standpoint, agents like to get multi-book deals, so that's what they try to sell when they can. It's good for the authors and the agents. I did synopses for books two and three for my agent for any editor who was interested in more and she sent it out. I had two offers for the book, one for a two-book deal where The Shifter was a stand alone novel, and one for a three-book deal with the trilogy (from Balzer & Bray/Harper Collins). It really could have ended up being one book and it would have ended without the larger plot arc that spans the trilogy now. When my wonderful editor at Harper made the offer, my agent was surprised by the three books (one or two is more common). My editor said, "well, it is a trilogy, right?" So I guess had it
not been a trilogy I wouldn't have sold three books. It's funny how things work out. (One note here, my experience is not a reason to turn your story into a trilogy if it isn't one already. Be true to your story, however many books it is.)
This was my first trilogy. I'd always written stand alone novels before this, and it was quite the learning experience. As an unpublished writer, that first book really has to stand alone, because you can't guarantee an editor will want more (I had one that didn't after all). It's rare to find an editor who will take a chance on an "unfinished" story from an unknown writer (one that requires more books to resolve the main story) so the story needs to be something that can build over several books, but still be a complete story per book. Second books are one of the hardest things to write, because you suddenly have all this pressure and usually a LOT less time that it took to write your first book. Middle books for trilogies are THE hardest thing to write, because it's like the middle of a book. You have all this stuff from book one, but you don't want to rehash it and bog down the story. But readers still need to be able to understand what happened. You have to have a solid contained plot that drives book two, but still allow for some setup for book three. But you can't have it be all setup for book three or the second book won't be satisfying. And you don't want to re-do something you've done, which can be tough when the general conflict is the same over the three books (like a major plot arc that takes time to develop) It's a challenging balance to maintain. Worst thing, if you think of really great stuff to do in book two or three, you can't go back and edit book one, because it's already on the shelf. It does force you to be more creative though, and find throwaway things that you can make something bigger out of so it looks like you planned it all along. It's really fun when that happens.

Q: Could you describe your writing routine and process?
A: I'm an outliner, though I like to outline only my main plot and turning points. Then I just turn my characters loose and see how they get to those points. I often joke that I always know where I'm going, but never how I'll get there. I think this helps keeps things spontaneous. I'm a firm believer in structure, and find that helps keep me focused so I can spend my effort on the story and characters. I like to write in the mornings, usually between 8am and noon, but I don't write every day unless I'm on deadline and have to. I find I get burnt out if I don't have a break. I prefer to write for a few days in a row, then take a day or two off. My rough drafts are pretty rough and I focus on getting the story down and not polishing the words. That'll come later. I like to write in layers, doing several passes over a chapter. One for plot, one for characterization, another for goals and stakes, etc. I focus on a specific area and build the chapter up instead of trying to get it right on the first try. I enjoy revision, so I'm never afraid to delete anything I've written or try a different chapter or scene if it's just not working for me. The story is what matters, and the words are just how you tell that story. Words can change.
Q:What is the best part of being a published author?
A: I love to tell stories, so for me, being able to share those stories and hear from readers that they enjoyed them makes my day. And it totally cool to see your book on the shelf at the bookstore.
Q: How is your eel faring these days?
A: He's doing great, thanks! In fact, just yesterday I got him a friend, so I have two now. I was worried he was getting lonely. I'll be giving him (them now) their own page on the website soon since folks ask about him all the time. My husband says I should set up a live webcam and call it EelTV.
Q: What books are on your nightstand?
A:I just finished
Gone, by Michael Grant (great book), and
Wings, by Aprilynne Pike (another great book) and I'm halfway through
I'm Not a Serial Killer, by Dan A. Wells (so far so good, some shocking twists). I have literally 50 books on my To-Read pile (being on deadline for a year and half really makes the books stack up). So let's see, there's...
Heist Society (I'm a huge Ally Carter fan),
Changeless, by Gail Carriger,
How to Ditch Your Fairy, by Justine Larbalesteir, several books by Roland Smith (who I recently discovered and totally love), I could go on and on. I'm really looking forward to getting Shifter 3 off so I can dive into those books. I love to read and I really miss it when I don't have time.